COUNTER/Weight 03: It's Fine, We're Criminals
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The Chime, our intrepid group of freelance investigators and problem solvers, managed to survive their encounter with the mercenary band known as The Weightless. But many questions remain unanswered: Who are The Weightless. What have they done with Cene Sixheart? What does Orth Godlove of the Consolidated Counterweight Technocracy know about all of this? And who, or what, are the angels of Counterweight? Mako Trig (Keith Carberry) and Aria Joie (Ali Acampora) devise a cunning (and absurd) plan to answer these questions. AuDy (Jack de Quidt) and Cassander (Art Tebbel), meanwhile, have a much more direct approach in mind.
This episode of COUNTER/Weight: " It's Fine, We're Criminals"
There's nothing like a little breaking and entering! Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel) Produced by Keith J Carberry Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!! Hey there everyone, it is your producer and friend Keith here with a quick message. The audio for this week is a little bit worse than usual. I did my best to make it as listenable as possible. We had to use the Skype backup instead of the normal mishmash of local recordings because arts file messed up. But it's fine, it sounds fine, it's not good, but it's fine, and the episode is extra good to make up for it. We didn't know at the time that we would be needing to make up for anything, it just kind of worked out that way. So here it is and enjoy it. This week and next week, by the way, both messed up. As the sun sets at the edge of the horizon, smoke pours out of a launchbed, counterweights ad-ax Rethall spaceport. Inside the bay, hygiena bots go to work, scrubbing and scraping away the blast residue from the brief encounter between the chime, your group of freelance problem solvers, and the mercenary band known as The Weightless. In the corner of the room lies a seemingly ruined black mech, a modified rook with the king designation, its heads and arms torn apart by a plasma blast. Just as some of the cleaning bots begin to approach it, our light and its cockpit blinks on, a monitor shutters to life and reads automatic rendezvous, destination, snow-tracked lab tau, and then the machine shakes itself awake, and in a moment, it pierces the smoke and takes to the sky. Welcome to Friends at the Table, an actual play podcast focused on critical world-building, smart characterization, and fun interaction between good friends. We are presented by streamfriends.tv and run button.net. I am Austin Walker, GMing the game, you can find me on Twitter at Austin_Walker, where can people find you Jack. So this is the first second session of Mack Noir, the first second session, which is not true even a little bit. In some ways, this is the second session, or the second session. And in some ways, this is the fourth first session in some ways. So we played a game last week, this is the first time in a long time that we've done like literal back-to-back weeks of this game, and I think it's the first time we've done a Friends at the Table is what I mean, and it's the first time that we've done back-to-back weeks with the same group, I think, since the first, the very first, like, couple of episodes, so it's good, because it makes me feel like there's momentum here. I'm excited about that. I agree, there's a lot of momentum. What happened last week? Oh, Lord. No, I remember. This is my hope. My hope is that because we as players will have been doing the same thing every week for the most part with some rare exceptions, there won't be as much of a recap, but if we can do a recap in, like, five senses, ten sentences, what would that look like? Thirty words. Thirty words. Good. Great. No one's going to hear that joke.
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